AI Insights · Timothy · July 2024
Top 5 Idler Games on Android in Belgium Q2 2024
A look at the performance of the top 5 idler games on Android in Belgium during Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the idler games category saw significant activity on the Android platform in Belgium. Here’s a closer look at the performance of the top 5 games in this genre, based on data from Sensor Tower.
My Perfect Hotel by SayGames Ltd showed a dynamic quarter. Revenue fluctuated, starting at $228K in the first week of April, dipping to $151K in early May, and peaking at $319K by the end of May. Downloads followed a similar trend, beginning with 3.7K in early April, surging to 5.3K in the week of May 20, and ending with 2.6K in the last week of June. Weekly active users started at 11.9K, peaked at 13.5K in early June, and closed the quarter at 9.9K.
My Aquapark: Idle Water Empire from Highcore Labs LLC experienced notable growth. Revenue increased from $29K in early April to a high of $84K at the end of May, then settled at $31K by late June. Downloads saw a significant rise from 219 in the first week of April to 4.4K in mid-June. Weekly active users climbed steadily from 2.9K to 11.1K over the quarter.
Clean It: Cleaning Games, published by Homa, had a relatively steady performance. Revenue started at $139K in early April, dipped to $78K in mid-May, and ended at $111K in the last week of June. Downloads saw a decline from 2.8K to 1.4K over the quarter. Weekly active users fluctuated, peaking at 8.4K in mid-April, then stabilizing around 7.9K by the end of June.
Outlets Rush by Supercent, Inc. showcased consistent user engagement. Revenue varied, starting at $111K in early April, dropping to $10K by the end of June. Downloads also fluctuated, beginning at 1.8K, peaking at 2.4K in mid-May, and ending at 1.4K. Weekly active users remained high, starting at 48.5K and reaching 54.4K in the final week of June.
Trap Master - Squish Enemies, developed by Mobsmile Yazilim Hizmetleri Limited Sirketi, saw varied performance. Revenue began at $36K in early April, peaked at $149K in late April, and ended at $73K in the last week of June. Downloads increased significantly from 244 in the first week of April to 3.6K by the end of April, then stabilized around 1.2K. Weekly active users grew from 237 to 7.6K by the end of April, stabilizing at 6.6K by late June.
These insights provide a snapshot of the idler games market in Belgium for Q2 2024. For more detailed analytics and trends, visit Sensor Tower.